Virtual Real Spaces
Master thesis, Game Design, 2021, Zurich University of the Arts.
This project explores Virtual Real Spaces (VRS) - a novel approach that merges real-world environments with virtual gameplay. Unlike traditional VR, VRS allows players to interact with both physical and digital spaces simultaneously, enhancing immersion, orientation, and social interaction.
The project involved multiple prototype test cases to examine VRS mechanics, focusing on how superimposition of real and virtual spaces impact player experience, interaction, and movement in real-world spaces. These prototypes provided key insights into navigation, engagement, and social dynamics, which directly informed the development of the final game: „Spacecraft – A New Way Home“. Building on previous research, Spacecraft is a cooperative VRS adventure for 2-4 players. The game transforms the player’s home into a spaceship, with interactive units that must be strategically placed and connected. Players navigate challenges through three narrative acts: • Ship Setup: Learning to manage energy, engines, and steering. • Space Exploration: Discovering resources and encountering external threats. • Crisis & Resolution: Defending the spaceship from an external attack, requiring intense teamwork. This project highlights the potential of VRS to create immersive, movement-driven, and socially engaging gaming experiences. By superimposing virtual content onto real-world structures, VRS facilitates intuitive navigation, enhances storytelling, and fosters player collaboration. Additionally, the game’s psychological impact was evident—players developed a strong connection to their home environment, which felt worth protecting within the narrative.
Exhibitions
Fantoche (Baden, September 2022)
REFRESH #4 (Zürich, Juni 2021)